| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>; | |
| @group(1) @binding(0) var arg_0 : texture_2d<u32>; | |
| fn textureDimensions_15b577() -> vec2<u32> { | |
| var arg_1 = 1i; | |
| var res : vec2<u32> = textureDimensions(arg_0, arg_1); | |
| return res; | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| prevent_dce = textureDimensions_15b577(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| prevent_dce = textureDimensions_15b577(); | |
| } | |
| struct VertexOutput { | |
| @builtin(position) | |
| pos : vec4<f32>, | |
| @location(0) @interpolate(flat) | |
| prevent_dce : vec2<u32>, | |
| } | |
| @vertex | |
| fn vertex_main() -> VertexOutput { | |
| var out : VertexOutput; | |
| out.pos = vec4<f32>(); | |
| out.prevent_dce = textureDimensions_15b577(); | |
| return out; | |
| } |