blob: c65c9131cdda4985b686575787a9b1d39ddd5b34 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3bbc2b() {
int arg_1 = int(1);
float4 res = arg_0.Load(int2(arg_1, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3bbc2b()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3bbc2b() {
int arg_1 = int(1);
float4 res = arg_0.Load(int2(arg_1, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3bbc2b()));
}