| RWByteAddressBuffer prevent_dce : register(u0); | |
| Texture2DArray arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| float textureSample_1a4e1b() { | |
| float2 arg_2 = (1.0f).xx; | |
| uint arg_3 = 1u; | |
| float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3))).x; | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store(0u, asuint(textureSample_1a4e1b())); | |
| return; | |
| } |