| RWByteAddressBuffer prevent_dce : register(u0); | |
| TextureCubeArray arg_0 : register(t0, space1); | |
| SamplerComparisonState arg_1 : register(s1, space1); | |
| float textureSampleCompare_a3ca7e() { | |
| float3 arg_2 = (1.0f).xxx; | |
| int arg_3 = int(1); | |
| float arg_4 = 1.0f; | |
| float3 v = arg_2; | |
| float v_1 = arg_4; | |
| float res = arg_0.SampleCmp(arg_1, float4(v, float(arg_3)), v_1); | |
| return res; | |
| } | |
| void fragment_main() { | |
| prevent_dce.Store(0u, asuint(textureSampleCompare_a3ca7e())); | |
| } | |