blob: b6549fb64a9fc773be15cdd1d0d2642cb7a0c9fb [file]
//
// fragment_main
//
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_6fd2b1() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_6fd2b1();
}
//
// compute_main
//
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_6fd2b1() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6fd2b1();
}