blob: 272e47b8f1b3ac825d78c1d8c2c88cd924ee3f1b [file]
//
// fragment_main
//
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_803a10() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_803a10();
return;
}
//
// compute_main
//
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_803a10() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_803a10();
return;
}