| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_module_vars_struct { | |
| texture2d<float, access::sample> t; | |
| sampler s; | |
| }; | |
| fragment void v(texture2d<float, access::sample> t [[texture(0)]], sampler s [[sampler(0)]]) { | |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.t=t, .s=s}; | |
| float4 res = tint_module_vars.t.gather(tint_module_vars.s, float2(0.0f), int2(0), component::z); | |
| } |