| #include <metal_stdlib> | |
| using namespace metal; | |
| struct In { | |
| int4 fbf; | |
| float4 pos; | |
| }; | |
| struct f_inputs { | |
| int4 In_fbf [[color(3)]]; | |
| }; | |
| void g(int a, float b) { | |
| } | |
| void f_inner(In in) { | |
| g(in.fbf.w, in.pos.x); | |
| } | |
| fragment void f(f_inputs inputs [[stage_in]], float4 In_pos [[position]]) { | |
| f_inner(In{.fbf=inputs.In_fbf, .pos=In_pos}); | |
| } |