| #include <metal_stdlib> | |
| using namespace metal; | |
| struct In { | |
| float4 a; | |
| float4 b; | |
| int4 fbf; | |
| }; | |
| struct f_inputs { | |
| float4 In_a [[user(locn0)]]; | |
| float4 In_b [[user(locn1)]] [[flat]]; | |
| int4 In_fbf [[color(1)]]; | |
| }; | |
| void g(float a, float b, int c) { | |
| } | |
| void f_inner(In in) { | |
| g(in.a.x, in.b.y, in.fbf.x); | |
| } | |
| fragment void f(f_inputs inputs [[stage_in]]) { | |
| f_inner(In{.a=inputs.In_a, .b=inputs.In_b, .fbf=inputs.In_fbf}); | |
| } |