blob: 17116e77c0e73505c83b85e5471d4ed820b73b92 [file] [log] [blame]
struct tint_struct {
float4 tint_member : SV_Position;
};
struct tint_struct_1 {
uint tint_member_1 : SV_VertexID;
};
int v() {
return int(0);
}
float v_1(int v_2) {
return float(v_2);
}
bool v_3(float v_4) {
return bool(v_4);
}
float4 v_5(uint v_6) {
return ((v_3(v_1(v()))) ? ((1.0f).xxxx) : ((0.0f).xxxx));
}
tint_struct tint_entry_point(tint_struct_1 v_8) {
tint_struct v_9 = {v_5(v_8.tint_member_1)};
return v_9;
}