| struct tint_struct { | |
| float4 tint_member : SV_Position; | |
| }; | |
| struct tint_struct_1 { | |
| uint tint_member_1 : SV_VertexID; | |
| }; | |
| int v() { | |
| return int(0); | |
| } | |
| float v_1(int v_2) { | |
| return float(v_2); | |
| } | |
| bool v_3(float v_4) { | |
| return bool(v_4); | |
| } | |
| float4 v_5(uint v_6) { | |
| return ((v_3(v_1(v()))) ? ((1.0f).xxxx) : ((0.0f).xxxx)); | |
| } | |
| tint_struct tint_entry_point(tint_struct_1 v_8) { | |
| tint_struct v_9 = {v_5(v_8.tint_member_1)}; | |
| return v_9; | |
| } | |