| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_struct { | |
| float4 tint_member [[position]]; | |
| }; | |
| int v() { | |
| return 0; | |
| } | |
| float v_1(int v_2) { | |
| return float(v_2); | |
| } | |
| bool v_3(float v_4) { | |
| return bool(v_4); | |
| } | |
| float4 v_5(uint v_6) { | |
| return select(float4(0.0f), float4(1.0f), v_3(v_1(v()))); | |
| } | |
| vertex tint_struct tint_entry_point(uint v_8 [[vertex_id]]) { | |
| tint_struct v_9 = {}; | |
| v_9.tint_member = v_5(v_8); | |
| return v_9; | |
| } |