| Texture2D<float4> t : register(t0, space1); | |
| Texture2D d : register(t1, space1); | |
| SamplerState s : register(s0); | |
| SamplerComparisonState sc : register(s1); | |
| void main() { | |
| float4 a = t.Sample(s, (1.0f).xx); | |
| float4 b = d.GatherCmp(sc, (1.0f).xx, 1.0f); | |
| return; | |
| } |