| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_WEBGPUABSLFORMAT_H_ |
| #define DAWNNATIVE_WEBGPUABSLFORMAT_H_ |
| |
| #include "absl/strings/str_format.h" |
| #include "dawn_native/dawn_platform.h" |
| #include "dawn_native/webgpu_absl_format_autogen.h" |
| |
| namespace dawn::native { |
| |
| // |
| // Structs |
| // |
| |
| struct Color; |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const Color* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s); |
| |
| struct Extent3D; |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const Extent3D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s); |
| |
| struct Origin3D; |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const Origin3D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s); |
| |
| // |
| // Objects |
| // |
| |
| class DeviceBase; |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const DeviceBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s); |
| |
| class ApiObjectBase; |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const ApiObjectBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s); |
| |
| // Special case for TextureViews, since frequently the texture will be the |
| // thing that's labeled. |
| class TextureViewBase; |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const TextureViewBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s); |
| |
| } // namespace dawn::native |
| |
| #endif // DAWNNATIVE_WEBGPUABSLFORMAT_H_ |