commit | eca1ca99191f3b249a20d13c8365daa9926aa2d4 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Wed Dec 11 16:52:49 2024 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 11 16:52:49 2024 -0800 |
tree | 783c8061bd4b3895ffca3730bb4c80555c0f13f5 | |
parent | a86c8635268e989bfc9515beb565e4b725064b65 [diff] |
vulkan: suppress validations for subgroup capabilities in VkShaderModuleCreatInfo Bug: 383121397 Change-Id: I40c831a14898f8d091fc2ea756d136b26fa875a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218703 Auto-Submit: David Neto <dneto@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.