commit | 2eca22f6d75388f4e8acd51c553a3ff382039644 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed May 13 17:23:35 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed May 13 17:23:35 2020 +0000 |
tree | 5535fc1900856de20f2d44d8bf9186676f2d05fe | |
parent | 437655216ec9112eb52f055addeb0839492e6a9b [diff] |
Remove ShaderModule::code/codeSize It was deprecated in favor of chaining a wgpu::ShaderModuleSPIRVDescriptor. Bug: dawn:22 Change-Id: I210cd7c21c33c6ca8dd286ea64389b774a4355e5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21683 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.