tint/resolver: Move texture validation to the right place Validating sampled and multisampled texture types does not belong in Validator::Variable(). Change-Id: Ie0f2502508c28af6fb6d3f4d7803171d946c511b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93783 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.