commit | ecb46b33ccf0aa519ee97577bbb494fb6f5b0630 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Jun 17 12:52:20 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 17 12:52:20 2022 +0000 |
tree | 4d70e07b122432ab3cc4b51ca405951c9d2fdd31 | |
parent | dcdf66ed5b286b8b67bfb633b86f298f8910f344 [diff] |
tint/resolver: Move texture validation to the right place Validating sampled and multisampled texture types does not belong in Validator::Variable(). Change-Id: Ie0f2502508c28af6fb6d3f4d7803171d946c511b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93783 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.