RWByteAddressBuffer s : register(u0); | |
float f1(float a[4]) { | |
return a[int(3)]; | |
} | |
float f2(float a[3][4]) { | |
return a[int(2)][int(3)]; | |
} | |
float f3(float a[2][3][4]) { | |
return a[int(1)][int(2)][int(3)]; | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
float a1[4] = (float[4])0; | |
float a2[3][4] = (float[3][4])0; | |
float a3[2][3][4] = (float[2][3][4])0; | |
float v1 = f1(a1); | |
float v2 = f2(a2); | |
float v3 = f3(a3); | |
s.Store(0u, asuint(((v1 + v2) + v3))); | |
} | |