blob: df9d2eea1029d3eb1939fe2e0c4f7ef7240ab91c [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02c48d() {
uint4 res = uint4(arg_0.Load(int4(int3((1u).xxx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_02c48d());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_02c48d());
}