blob: fbbb56f8bddf679ef4a8f5a286cfd0f8b84beca2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_126466() {
float4 res = arg_0.Load(int3((1).xxx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_126466()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_126466()));
return;
}