blob: 318b72fd6351f5768ae621b3f60cd3b8b70624e4 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_43cd86() {
float4 res = arg_0.Load((1u).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_43cd86()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_43cd86()));
return;
}