blob: f4e00a0916b79778f8ad214691992616ae80aec3 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_bd990a() {
int2 v = int2((1u).xx);
uint4 res = uint4(arg_0.Load(int4(v, int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_bd990a());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_bd990a());
}