blob: 5fad3be4ca2aed93d74391226877e20d179a8ce3 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_c9b083() {
int2 v = int2((int(1)).xx);
int4 res = int4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_c9b083()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_c9b083()));
}