blob: 2b8f4ecf4d5490292dd15366818024f3a7faa3d9 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_cdccd2() {
uint4 res = arg_0.Load(int3((1).xx, int(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cdccd2()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cdccd2()));
return;
}