blob: f4758a9e4ee39d3eba34a452379879a13fa966d9 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_d3d8fc() {
int2 v = int2((1u).xx);
int4 res = int4(arg_0.Load(int4(v, int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d3d8fc()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d3d8fc()));
}