blob: 4ae381c54316b29be9b0a9570ddf7753504f864d [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16float, read_write>;
fn textureLoad_e2d7da() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_e2d7da();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_e2d7da();
}