blob: eca8f84f5c28154c6ede16b40105d26071eb1edd [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_fd9606() {
float4 res = arg_0.Load(uint3((1u).xx, uint(1)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_fd9606()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_fd9606()));
return;
}