#version 310 es | |
struct modf_result_vec2_f32 { | |
vec2 fract; | |
vec2 whole; | |
}; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
vec2 tint_symbol_1 = vec2(1.25f, 3.75f); | |
modf_result_vec2_f32 v = modf_result_vec2_f32(vec2(0.0f), vec2(0.0f)); | |
v.fract = modf(tint_symbol_1, v.whole); | |
modf_result_vec2_f32 res = v; | |
vec2 tint_symbol_2 = res.fract; | |
vec2 whole = res.whole; | |
} |