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dawn
/
dawn
/
ece2ced03079e0a58d55e46b6b412c694395cfdf
/
.
/
test
/
tint
/
builtins
/
textureStore
/
bgraunorm.wgsl.expected.ir.fxc.hlsl
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RWTexture2D
<float4>
tex
:
register
(
u0
);
void
fragment_main
()
{
float4 value
=
float4
(
1.0f
,
2.0f
,
3.0f
,
4.0f
);
tex
[
int2
(
int
(
9
),
int
(
8
))]
=
value
;
}