| |
| cbuffer cbuffer_U : register(b0) { |
| uint4 U[1]; |
| }; |
| vector<float16_t, 4> tint_bitcast_to_f16(uint2 src) { |
| uint2 v = src; |
| uint2 mask = (65535u).xx; |
| uint2 shift = (16u).xx; |
| float2 t_low = f16tof32((v & mask)); |
| float2 t_high = f16tof32(((v >> shift) & mask)); |
| float16_t v_1 = float16_t(t_low.x); |
| float16_t v_2 = float16_t(t_high.x); |
| float16_t v_3 = float16_t(t_low.y); |
| return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y)); |
| } |
| |
| void f() { |
| vector<float16_t, 3> v = tint_bitcast_to_f16(U[0u].xy).xyz; |
| float16_t x = float16_t(f16tof32(U[0u].x)); |
| float16_t y = float16_t(f16tof32((U[0u].x >> 16u))); |
| float16_t z = float16_t(f16tof32(U[0u].y)); |
| vector<float16_t, 2> xx = tint_bitcast_to_f16(U[0u].xy).xyz.xx; |
| vector<float16_t, 2> xy = tint_bitcast_to_f16(U[0u].xy).xyz.xy; |
| vector<float16_t, 2> xz = tint_bitcast_to_f16(U[0u].xy).xyz.xz; |
| vector<float16_t, 2> yx = tint_bitcast_to_f16(U[0u].xy).xyz.yx; |
| vector<float16_t, 2> yy = tint_bitcast_to_f16(U[0u].xy).xyz.yy; |
| vector<float16_t, 2> yz = tint_bitcast_to_f16(U[0u].xy).xyz.yz; |
| vector<float16_t, 2> zx = tint_bitcast_to_f16(U[0u].xy).xyz.zx; |
| vector<float16_t, 2> zy = tint_bitcast_to_f16(U[0u].xy).xyz.zy; |
| vector<float16_t, 2> zz = tint_bitcast_to_f16(U[0u].xy).xyz.zz; |
| vector<float16_t, 3> xxx = tint_bitcast_to_f16(U[0u].xy).xyz.xxx; |
| vector<float16_t, 3> xxy = tint_bitcast_to_f16(U[0u].xy).xyz.xxy; |
| vector<float16_t, 3> xxz = tint_bitcast_to_f16(U[0u].xy).xyz.xxz; |
| vector<float16_t, 3> xyx = tint_bitcast_to_f16(U[0u].xy).xyz.xyx; |
| vector<float16_t, 3> xyy = tint_bitcast_to_f16(U[0u].xy).xyz.xyy; |
| vector<float16_t, 3> xyz = tint_bitcast_to_f16(U[0u].xy).xyz.xyz; |
| vector<float16_t, 3> xzx = tint_bitcast_to_f16(U[0u].xy).xyz.xzx; |
| vector<float16_t, 3> xzy = tint_bitcast_to_f16(U[0u].xy).xyz.xzy; |
| vector<float16_t, 3> xzz = tint_bitcast_to_f16(U[0u].xy).xyz.xzz; |
| vector<float16_t, 3> yxx = tint_bitcast_to_f16(U[0u].xy).xyz.yxx; |
| vector<float16_t, 3> yxy = tint_bitcast_to_f16(U[0u].xy).xyz.yxy; |
| vector<float16_t, 3> yxz = tint_bitcast_to_f16(U[0u].xy).xyz.yxz; |
| vector<float16_t, 3> yyx = tint_bitcast_to_f16(U[0u].xy).xyz.yyx; |
| vector<float16_t, 3> yyy = tint_bitcast_to_f16(U[0u].xy).xyz.yyy; |
| vector<float16_t, 3> yyz = tint_bitcast_to_f16(U[0u].xy).xyz.yyz; |
| vector<float16_t, 3> yzx = tint_bitcast_to_f16(U[0u].xy).xyz.yzx; |
| vector<float16_t, 3> yzy = tint_bitcast_to_f16(U[0u].xy).xyz.yzy; |
| vector<float16_t, 3> yzz = tint_bitcast_to_f16(U[0u].xy).xyz.yzz; |
| vector<float16_t, 3> zxx = tint_bitcast_to_f16(U[0u].xy).xyz.zxx; |
| vector<float16_t, 3> zxy = tint_bitcast_to_f16(U[0u].xy).xyz.zxy; |
| vector<float16_t, 3> zxz = tint_bitcast_to_f16(U[0u].xy).xyz.zxz; |
| vector<float16_t, 3> zyx = tint_bitcast_to_f16(U[0u].xy).xyz.zyx; |
| vector<float16_t, 3> zyy = tint_bitcast_to_f16(U[0u].xy).xyz.zyy; |
| vector<float16_t, 3> zyz = tint_bitcast_to_f16(U[0u].xy).xyz.zyz; |
| vector<float16_t, 3> zzx = tint_bitcast_to_f16(U[0u].xy).xyz.zzx; |
| vector<float16_t, 3> zzy = tint_bitcast_to_f16(U[0u].xy).xyz.zzy; |
| vector<float16_t, 3> zzz = tint_bitcast_to_f16(U[0u].xy).xyz.zzz; |
| vector<float16_t, 4> xxxx = tint_bitcast_to_f16(U[0u].xy).xyz.xxxx; |
| vector<float16_t, 4> xxxy = tint_bitcast_to_f16(U[0u].xy).xyz.xxxy; |
| vector<float16_t, 4> xxxz = tint_bitcast_to_f16(U[0u].xy).xyz.xxxz; |
| vector<float16_t, 4> xxyx = tint_bitcast_to_f16(U[0u].xy).xyz.xxyx; |
| vector<float16_t, 4> xxyy = tint_bitcast_to_f16(U[0u].xy).xyz.xxyy; |
| vector<float16_t, 4> xxyz = tint_bitcast_to_f16(U[0u].xy).xyz.xxyz; |
| vector<float16_t, 4> xxzx = tint_bitcast_to_f16(U[0u].xy).xyz.xxzx; |
| vector<float16_t, 4> xxzy = tint_bitcast_to_f16(U[0u].xy).xyz.xxzy; |
| vector<float16_t, 4> xxzz = tint_bitcast_to_f16(U[0u].xy).xyz.xxzz; |
| vector<float16_t, 4> xyxx = tint_bitcast_to_f16(U[0u].xy).xyz.xyxx; |
| vector<float16_t, 4> xyxy = tint_bitcast_to_f16(U[0u].xy).xyz.xyxy; |
| vector<float16_t, 4> xyxz = tint_bitcast_to_f16(U[0u].xy).xyz.xyxz; |
| vector<float16_t, 4> xyyx = tint_bitcast_to_f16(U[0u].xy).xyz.xyyx; |
| vector<float16_t, 4> xyyy = tint_bitcast_to_f16(U[0u].xy).xyz.xyyy; |
| vector<float16_t, 4> xyyz = tint_bitcast_to_f16(U[0u].xy).xyz.xyyz; |
| vector<float16_t, 4> xyzx = tint_bitcast_to_f16(U[0u].xy).xyz.xyzx; |
| vector<float16_t, 4> xyzy = tint_bitcast_to_f16(U[0u].xy).xyz.xyzy; |
| vector<float16_t, 4> xyzz = tint_bitcast_to_f16(U[0u].xy).xyz.xyzz; |
| vector<float16_t, 4> xzxx = tint_bitcast_to_f16(U[0u].xy).xyz.xzxx; |
| vector<float16_t, 4> xzxy = tint_bitcast_to_f16(U[0u].xy).xyz.xzxy; |
| vector<float16_t, 4> xzxz = tint_bitcast_to_f16(U[0u].xy).xyz.xzxz; |
| vector<float16_t, 4> xzyx = tint_bitcast_to_f16(U[0u].xy).xyz.xzyx; |
| vector<float16_t, 4> xzyy = tint_bitcast_to_f16(U[0u].xy).xyz.xzyy; |
| vector<float16_t, 4> xzyz = tint_bitcast_to_f16(U[0u].xy).xyz.xzyz; |
| vector<float16_t, 4> xzzx = tint_bitcast_to_f16(U[0u].xy).xyz.xzzx; |
| vector<float16_t, 4> xzzy = tint_bitcast_to_f16(U[0u].xy).xyz.xzzy; |
| vector<float16_t, 4> xzzz = tint_bitcast_to_f16(U[0u].xy).xyz.xzzz; |
| vector<float16_t, 4> yxxx = tint_bitcast_to_f16(U[0u].xy).xyz.yxxx; |
| vector<float16_t, 4> yxxy = tint_bitcast_to_f16(U[0u].xy).xyz.yxxy; |
| vector<float16_t, 4> yxxz = tint_bitcast_to_f16(U[0u].xy).xyz.yxxz; |
| vector<float16_t, 4> yxyx = tint_bitcast_to_f16(U[0u].xy).xyz.yxyx; |
| vector<float16_t, 4> yxyy = tint_bitcast_to_f16(U[0u].xy).xyz.yxyy; |
| vector<float16_t, 4> yxyz = tint_bitcast_to_f16(U[0u].xy).xyz.yxyz; |
| vector<float16_t, 4> yxzx = tint_bitcast_to_f16(U[0u].xy).xyz.yxzx; |
| vector<float16_t, 4> yxzy = tint_bitcast_to_f16(U[0u].xy).xyz.yxzy; |
| vector<float16_t, 4> yxzz = tint_bitcast_to_f16(U[0u].xy).xyz.yxzz; |
| vector<float16_t, 4> yyxx = tint_bitcast_to_f16(U[0u].xy).xyz.yyxx; |
| vector<float16_t, 4> yyxy = tint_bitcast_to_f16(U[0u].xy).xyz.yyxy; |
| vector<float16_t, 4> yyxz = tint_bitcast_to_f16(U[0u].xy).xyz.yyxz; |
| vector<float16_t, 4> yyyx = tint_bitcast_to_f16(U[0u].xy).xyz.yyyx; |
| vector<float16_t, 4> yyyy = tint_bitcast_to_f16(U[0u].xy).xyz.yyyy; |
| vector<float16_t, 4> yyyz = tint_bitcast_to_f16(U[0u].xy).xyz.yyyz; |
| vector<float16_t, 4> yyzx = tint_bitcast_to_f16(U[0u].xy).xyz.yyzx; |
| vector<float16_t, 4> yyzy = tint_bitcast_to_f16(U[0u].xy).xyz.yyzy; |
| vector<float16_t, 4> yyzz = tint_bitcast_to_f16(U[0u].xy).xyz.yyzz; |
| vector<float16_t, 4> yzxx = tint_bitcast_to_f16(U[0u].xy).xyz.yzxx; |
| vector<float16_t, 4> yzxy = tint_bitcast_to_f16(U[0u].xy).xyz.yzxy; |
| vector<float16_t, 4> yzxz = tint_bitcast_to_f16(U[0u].xy).xyz.yzxz; |
| vector<float16_t, 4> yzyx = tint_bitcast_to_f16(U[0u].xy).xyz.yzyx; |
| vector<float16_t, 4> yzyy = tint_bitcast_to_f16(U[0u].xy).xyz.yzyy; |
| vector<float16_t, 4> yzyz = tint_bitcast_to_f16(U[0u].xy).xyz.yzyz; |
| vector<float16_t, 4> yzzx = tint_bitcast_to_f16(U[0u].xy).xyz.yzzx; |
| vector<float16_t, 4> yzzy = tint_bitcast_to_f16(U[0u].xy).xyz.yzzy; |
| vector<float16_t, 4> yzzz = tint_bitcast_to_f16(U[0u].xy).xyz.yzzz; |
| vector<float16_t, 4> zxxx = tint_bitcast_to_f16(U[0u].xy).xyz.zxxx; |
| vector<float16_t, 4> zxxy = tint_bitcast_to_f16(U[0u].xy).xyz.zxxy; |
| vector<float16_t, 4> zxxz = tint_bitcast_to_f16(U[0u].xy).xyz.zxxz; |
| vector<float16_t, 4> zxyx = tint_bitcast_to_f16(U[0u].xy).xyz.zxyx; |
| vector<float16_t, 4> zxyy = tint_bitcast_to_f16(U[0u].xy).xyz.zxyy; |
| vector<float16_t, 4> zxyz = tint_bitcast_to_f16(U[0u].xy).xyz.zxyz; |
| vector<float16_t, 4> zxzx = tint_bitcast_to_f16(U[0u].xy).xyz.zxzx; |
| vector<float16_t, 4> zxzy = tint_bitcast_to_f16(U[0u].xy).xyz.zxzy; |
| vector<float16_t, 4> zxzz = tint_bitcast_to_f16(U[0u].xy).xyz.zxzz; |
| vector<float16_t, 4> zyxx = tint_bitcast_to_f16(U[0u].xy).xyz.zyxx; |
| vector<float16_t, 4> zyxy = tint_bitcast_to_f16(U[0u].xy).xyz.zyxy; |
| vector<float16_t, 4> zyxz = tint_bitcast_to_f16(U[0u].xy).xyz.zyxz; |
| vector<float16_t, 4> zyyx = tint_bitcast_to_f16(U[0u].xy).xyz.zyyx; |
| vector<float16_t, 4> zyyy = tint_bitcast_to_f16(U[0u].xy).xyz.zyyy; |
| vector<float16_t, 4> zyyz = tint_bitcast_to_f16(U[0u].xy).xyz.zyyz; |
| vector<float16_t, 4> zyzx = tint_bitcast_to_f16(U[0u].xy).xyz.zyzx; |
| vector<float16_t, 4> zyzy = tint_bitcast_to_f16(U[0u].xy).xyz.zyzy; |
| vector<float16_t, 4> zyzz = tint_bitcast_to_f16(U[0u].xy).xyz.zyzz; |
| vector<float16_t, 4> zzxx = tint_bitcast_to_f16(U[0u].xy).xyz.zzxx; |
| vector<float16_t, 4> zzxy = tint_bitcast_to_f16(U[0u].xy).xyz.zzxy; |
| vector<float16_t, 4> zzxz = tint_bitcast_to_f16(U[0u].xy).xyz.zzxz; |
| vector<float16_t, 4> zzyx = tint_bitcast_to_f16(U[0u].xy).xyz.zzyx; |
| vector<float16_t, 4> zzyy = tint_bitcast_to_f16(U[0u].xy).xyz.zzyy; |
| vector<float16_t, 4> zzyz = tint_bitcast_to_f16(U[0u].xy).xyz.zzyz; |
| vector<float16_t, 4> zzzx = tint_bitcast_to_f16(U[0u].xy).xyz.zzzx; |
| vector<float16_t, 4> zzzy = tint_bitcast_to_f16(U[0u].xy).xyz.zzzy; |
| vector<float16_t, 4> zzzz = tint_bitcast_to_f16(U[0u].xy).xyz.zzzz; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void unused_entry_point() { |
| } |
| |