| struct FragOutput { |
| float4 color; |
| float4 blend; |
| }; |
| |
| struct FragInput { |
| float4 a; |
| float4 b; |
| }; |
| |
| struct frag_main_outputs { |
| float4 FragOutput_color : SV_Target0; |
| float4 FragOutput_blend : SV_Target1; |
| }; |
| |
| struct frag_main_inputs { |
| float4 FragInput_a : TEXCOORD0; |
| float4 FragInput_b : TEXCOORD1; |
| }; |
| |
| |
| FragOutput frag_main_inner(FragInput tint_symbol) { |
| FragOutput output = (FragOutput)0; |
| output.color = tint_symbol.a; |
| output.blend = tint_symbol.b; |
| FragOutput v = output; |
| return v; |
| } |
| |
| frag_main_outputs frag_main(frag_main_inputs inputs) { |
| FragInput v_1 = {inputs.FragInput_a, inputs.FragInput_b}; |
| FragOutput v_2 = frag_main_inner(v_1); |
| frag_main_outputs v_3 = {v_2.color, v_2.blend}; |
| return v_3; |
| } |
| |