enable dual_source_blending; | |
struct FragOutput { | |
@location(0) @blend_src(0) color : vec4<f32>, | |
@location(0) @blend_src(1) blend : vec4<f32>, | |
}; | |
@fragment | |
fn frag_main() -> FragOutput { | |
var output : FragOutput; | |
output.color = vec4<f32>(0.5, 0.5, 0.5, 1.0); | |
output.blend = vec4<f32>(0.5, 0.5, 0.5, 1.0); | |
return output; | |
} |