#include <metal_stdlib> | |
using namespace metal; | |
void deref() { | |
float2x3 a = float2x3(0.0f); | |
thread float2x3* const p = (&a); | |
float3 b = (*p)[0]; | |
(*p)[0] = float3(1.0f, 2.0f, 3.0f); | |
} | |
void no_deref() { | |
float2x3 a = float2x3(0.0f); | |
thread float2x3* const p = (&a); | |
float3 b = (*p)[0]; | |
(*p)[0] = float3(1.0f, 2.0f, 3.0f); | |
} | |
kernel void tint_symbol() { | |
deref(); | |
no_deref(); | |
} |