| SKIP: TIMEOUT |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| |
| static int x_GLF_global_loop_count = int(0); |
| cbuffer cbuffer_x_7 : register(b0) { |
| uint4 x_7[3]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1) { |
| uint4 x_10[4]; |
| }; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void main_1() { |
| float f = 0.0f; |
| int i = int(0); |
| int i_1 = int(0); |
| int i_2 = int(0); |
| int i_3 = int(0); |
| int i_4 = int(0); |
| int i_5 = int(0); |
| int i_6 = int(0); |
| int i_7 = int(0); |
| int i_8 = int(0); |
| int i_9 = int(0); |
| int i_10 = int(0); |
| int i_11 = int(0); |
| int i_12 = int(0); |
| int i_13 = int(0); |
| int i_14 = int(0); |
| float sum = 0.0f; |
| int r = int(0); |
| x_GLF_global_loop_count = int(0); |
| f = asfloat(x_7[1u].x); |
| i = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v = i; |
| if ((v < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_1 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_1 = i_1; |
| if ((v_1 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_2 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_2 = i_2; |
| if ((v_2 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_3 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_3 = i_3; |
| if ((v_3 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_4 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_4 = i_4; |
| if ((v_4 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_5 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_5 = i_5; |
| if ((v_5 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_6 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_6 = i_6; |
| if ((v_6 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_7 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_7 = i_7; |
| if ((v_7 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_8 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_8 = i_8; |
| if ((v_8 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_9 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_9 = i_9; |
| if ((v_9 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_10 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_10 = i_10; |
| if ((v_10 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_11 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_11 = i_11; |
| if ((v_11 < asint(x_10[2u].x))) { |
| } else { |
| break; |
| } |
| i_12 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_12 = i_12; |
| if ((v_12 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_13 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_13 = i_13; |
| if ((v_13 < asint(x_10[0u].x))) { |
| } else { |
| break; |
| } |
| i_14 = asint(x_10[1u].x); |
| { |
| while(true) { |
| int v_14 = i_14; |
| if ((v_14 < asint(x_10[2u].x))) { |
| } else { |
| break; |
| } |
| { |
| while(true) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + int(1)); |
| { |
| int x_225 = x_GLF_global_loop_count; |
| int x_227 = asint(x_10[3u].x); |
| if (!((x_225 < (int(100) - x_227)))) { break; } |
| } |
| continue; |
| } |
| } |
| float v_15 = f; |
| f = (v_15 + asfloat(x_7[0u].x)); |
| { |
| i_14 = (i_14 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_13 = (i_13 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_12 = (i_12 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_11 = (i_11 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_10 = (i_10 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_9 = (i_9 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_8 = (i_8 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_7 = (i_7 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_6 = (i_6 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_5 = (i_5 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_4 = (i_4 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_3 = (i_3 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_2 = (i_2 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i_1 = (i_1 + int(1)); |
| } |
| continue; |
| } |
| } |
| { |
| i = (i + int(1)); |
| } |
| continue; |
| } |
| } |
| sum = asfloat(x_7[1u].x); |
| r = asint(x_10[1u].x); |
| { |
| while(true) { |
| if ((x_GLF_global_loop_count < int(100))) { |
| } else { |
| break; |
| } |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + int(1)); |
| sum = (sum + f); |
| { |
| r = (r + int(1)); |
| } |
| continue; |
| } |
| } |
| float v_16 = sum; |
| if ((v_16 == asfloat(x_7[2u].x))) { |
| float v_17 = float(asint(x_10[0u].x)); |
| float v_18 = float(asint(x_10[1u].x)); |
| float v_19 = float(asint(x_10[1u].x)); |
| x_GLF_color = float4(v_17, v_18, v_19, float(asint(x_10[0u].x))); |
| } else { |
| x_GLF_color = float4((float(asint(x_10[1u].x))).xxxx); |
| } |
| } |
| |
| main_out main_inner() { |
| main_1(); |
| main_out v_20 = {x_GLF_color}; |
| return v_20; |
| } |
| |
| main_outputs main() { |
| main_out v_21 = main_inner(); |
| main_outputs v_22 = {v_21.x_GLF_color_1}; |
| return v_22; |
| } |
| |