| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr = array<strided_arr, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 1u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1, |
| } |
| |
| @group(0) @binding(1) var<uniform> x_7 : buf1; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_11 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| var j : i32; |
| let x_36 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| a = x_36; |
| let x_38 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| i = x_38; |
| loop { |
| let x_43 : i32 = i; |
| let x_45 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| let x_49 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| j = x_49; |
| loop { |
| let x_54 : i32 = j; |
| let x_56 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| loop { |
| let x_64 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| a = x_64; |
| let x_66 : f32 = gl_FragCoord.y; |
| let x_68 : f32 = x_11.x_GLF_uniform_float_values[0].el; |
| if ((x_66 < x_68)) { |
| discard; |
| } |
| |
| continuing { |
| let x_72 : i32 = a; |
| let x_74 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| break if !(x_72 < x_74); |
| } |
| } |
| let x_77 : f32 = gl_FragCoord.y; |
| let x_79 : f32 = x_11.x_GLF_uniform_float_values[0].el; |
| if ((x_77 < x_79)) { |
| break; |
| } |
| |
| continuing { |
| let x_83 : i32 = j; |
| j = (x_83 + 1); |
| } |
| } |
| |
| continuing { |
| let x_85 : i32 = i; |
| i = (x_85 + 1); |
| } |
| } |
| let x_87 : i32 = a; |
| let x_89 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| if ((x_87 == x_89)) { |
| let x_94 : i32 = a; |
| let x_97 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| let x_100 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| let x_102 : i32 = a; |
| x_GLF_color = vec4<f32>(f32(x_94), f32(x_97), f32(x_100), f32(x_102)); |
| } else { |
| let x_106 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| let x_107 : f32 = f32(x_106); |
| x_GLF_color = vec4<f32>(x_107, x_107, x_107, x_107); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |