| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| void main_1() { | |
| uvec2 x_1 = (bvec2(true, false) ? uvec2(10u, 20u) : uvec2(20u, 10u)); | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:5: '' : boolean expression expected | |
| ERROR: 0:5: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |