| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| struct S { | |
| vec2 field0; | |
| uint field1; | |
| int field2; | |
| }; | |
| void main_1() { | |
| uvec2 x_1 = uvec2(3u, 4u); | |
| uint x_10 = x_1[3u]; | |
| return; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:12: '[' : vector index out of range '3' | |
| ERROR: 0:12: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |