| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| GPUDescriptorHeapAllocation::GPUDescriptorHeapAllocation( |
| D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor, |
| ExecutionSerial lastUsageSerial, |
| HeapVersionID heapSerial) |
| : mBaseDescriptor(baseDescriptor), |
| mLastUsageSerial(lastUsageSerial), |
| mHeapSerial(heapSerial) { |
| } |
| |
| D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const { |
| return mBaseDescriptor; |
| } |
| |
| ExecutionSerial GPUDescriptorHeapAllocation::GetLastUsageSerial() const { |
| return mLastUsageSerial; |
| } |
| |
| HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const { |
| return mHeapSerial; |
| } |
| }} // namespace dawn_native::d3d12 |