| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_HEAPD3D12_H_ |
| #define DAWNNATIVE_D3D12_HEAPD3D12_H_ |
| |
| #include "dawn_native/ResourceHeap.h" |
| #include "dawn_native/d3d12/PageableD3D12.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class Device; |
| |
| // This class is used to represent ID3D12Heap allocations, as well as an implicit heap |
| // representing a directly allocated resource. It inherits from Pageable because each Heap must |
| // be represented in the ResidencyManager. |
| class Heap : public ResourceHeapBase, public Pageable { |
| public: |
| Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size); |
| |
| ID3D12Heap* GetD3D12Heap() const; |
| |
| private: |
| ComPtr<ID3D12Heap> mD3d12Heap; |
| }; |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_HEAPD3D12_H_ |