| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <cmath> |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| constexpr static unsigned int kRTSize = 64; |
| |
| namespace { |
| struct AddressModeTestCase { |
| wgpu::AddressMode mMode; |
| uint8_t mExpected2; |
| uint8_t mExpected3; |
| }; |
| AddressModeTestCase addressModes[] = { |
| { |
| wgpu::AddressMode::Repeat, |
| 0, |
| 255, |
| }, |
| { |
| wgpu::AddressMode::MirrorRepeat, |
| 255, |
| 0, |
| }, |
| { |
| wgpu::AddressMode::ClampToEdge, |
| 255, |
| 255, |
| }, |
| }; |
| } // namespace |
| |
| class SamplerTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| auto vsModule = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { |
| var pos = array<vec2<f32>, 6>( |
| vec2<f32>(-2.0, -2.0), |
| vec2<f32>(-2.0, 2.0), |
| vec2<f32>( 2.0, -2.0), |
| vec2<f32>(-2.0, 2.0), |
| vec2<f32>( 2.0, -2.0), |
| vec2<f32>( 2.0, 2.0)); |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); |
| } |
| )"); |
| auto fsModule = utils::CreateShaderModule(device, R"( |
| [[group(0), binding(0)]] var sampler0 : sampler; |
| [[group(0), binding(1)]] var texture0 : texture_2d<f32>; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> { |
| return textureSample(texture0, sampler0, FragCoord.xy / vec2<f32>(2.0, 2.0)); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.vertex.module = vsModule; |
| pipelineDescriptor.cFragment.module = fsModule; |
| pipelineDescriptor.cTargets[0].format = mRenderPass.colorFormat; |
| |
| mPipeline = device.CreateRenderPipeline(&pipelineDescriptor); |
| mBindGroupLayout = mPipeline.GetBindGroupLayout(0); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = 2; |
| descriptor.size.height = 2; |
| descriptor.size.depthOrArrayLayers = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Create a 2x2 checkerboard texture, with black in the top left and bottom right corners. |
| const uint32_t rowPixels = kTextureBytesPerRowAlignment / sizeof(RGBA8); |
| RGBA8 data[rowPixels * 2]; |
| data[0] = data[rowPixels + 1] = RGBA8::kBlack; |
| data[1] = data[rowPixels] = RGBA8::kWhite; |
| |
| wgpu::Buffer stagingBuffer = |
| utils::CreateBufferFromData(device, data, sizeof(data), wgpu::BufferUsage::CopySrc); |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(stagingBuffer, 0, 256); |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {2, 2, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size); |
| |
| wgpu::CommandBuffer copy = encoder.Finish(); |
| queue.Submit(1, ©); |
| |
| mTextureView = texture.CreateView(); |
| } |
| |
| void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) { |
| wgpu::Sampler sampler; |
| { |
| wgpu::SamplerDescriptor descriptor = {}; |
| descriptor.minFilter = wgpu::FilterMode::Nearest; |
| descriptor.magFilter = wgpu::FilterMode::Nearest; |
| descriptor.mipmapFilter = wgpu::FilterMode::Nearest; |
| descriptor.addressModeU = u.mMode; |
| descriptor.addressModeV = v.mMode; |
| descriptor.addressModeW = w.mMode; |
| sampler = device.CreateSampler(&descriptor); |
| } |
| |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, mBindGroupLayout, {{0, sampler}, {1, mTextureView}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo); |
| pass.SetPipeline(mPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| RGBA8 expectedU2(u.mExpected2, u.mExpected2, u.mExpected2, 255); |
| RGBA8 expectedU3(u.mExpected3, u.mExpected3, u.mExpected3, 255); |
| RGBA8 expectedV2(v.mExpected2, v.mExpected2, v.mExpected2, 255); |
| RGBA8 expectedV3(v.mExpected3, v.mExpected3, v.mExpected3, 255); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlack, mRenderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kWhite, mRenderPass.color, 0, 1); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kWhite, mRenderPass.color, 1, 0); |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlack, mRenderPass.color, 1, 1); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU2, mRenderPass.color, 2, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU3, mRenderPass.color, 3, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV2, mRenderPass.color, 0, 2); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV3, mRenderPass.color, 0, 3); |
| // TODO: add tests for W address mode, once Dawn supports 3D textures |
| } |
| |
| utils::BasicRenderPass mRenderPass; |
| wgpu::BindGroupLayout mBindGroupLayout; |
| wgpu::RenderPipeline mPipeline; |
| wgpu::TextureView mTextureView; |
| }; |
| |
| // Test drawing a rect with a checkerboard texture with different address modes. |
| TEST_P(SamplerTest, AddressMode) { |
| for (auto u : addressModes) { |
| for (auto v : addressModes) { |
| for (auto w : addressModes) { |
| TestAddressModes(u, v, w); |
| } |
| } |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(SamplerTest, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |