commit | ed35ffa87d9b17801831cbebcee7b776248d0375 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Tue Feb 27 00:15:58 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 27 00:15:58 2024 +0000 |
tree | a35ca100b136b4a82800a171c936780e69dfc52c | |
parent | 376aeeed447f46d27706dc306899dc001e406021 [diff] |
Compat: fix a bug in write texture to stencil workaround The origin of writing to the intermediate R8Uint texture should always be {0,0,0}. Fixed: dawn:2208 Change-Id: I663d45ddacec2c2beac928a3907e1ff034b11dd7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/176640 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Shrek Shao <shrekshao@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.