Revert "Reland "Use abseil's build targets instead of custom ones.""

This reverts commit 0794566e597a14da217bf040dac2c5297aa87abc.

Reason for revert: Chromium's abseil not buildable in the skia tree.
                   Need to use custom build files still.

Original change's description:
> Reland "Use abseil's build targets instead of custom ones."
>
> This reverts commit 29b75b83730ce94abbb603f7dd4c0afbadf21192.
>
> Reason for revert: Skia bots can now build ToT abseil:
> https://g-issues.skia.org/issues/330350366?
>
> Original change's description:
> > Revert "Use abseil's build targets instead of custom ones."
> >
> > This reverts commit 2ce42fc95ab7cf7bbf97a9c48876c67c95f9cb78.
> >
> > Reason for revert: Can't roll into Skia due to old toolchains on Mac
> >
> > Original change's description:
> > > Use abseil's build targets instead of custom ones.
> > >
> > > Chromium's abseil has been updated to no longer depend on external
> > > build files like googletest. The required warning suppressions for dawn
> > > have also been added.
> > >
> > > Bug: angleproject:8555
> > > Change-Id: I9e590dd26301a5e8f5d670180bebc751a22ea052
> > > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178940
> > > Kokoro: Kokoro <noreply+kokoro@google.com>
> > > Reviewed-by: Austin Eng <enga@chromium.org>
> > > Commit-Queue: Geoff Lang <geofflang@google.com>
> > > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> >
> > # Not skipping CQ checks because original CL landed > 1 day ago.
> >
> > Bug: angleproject:8555
> > Change-Id: I64b4809f7d3b7f3ad1802aac11461be3960be55c
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/179144
> > Kokoro: Kokoro <noreply+kokoro@google.com>
> > Commit-Queue: Geoff Lang <geofflang@google.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
>
> Bug: angleproject:8555
> Change-Id: Ic498c3630e68ea9871264180133549751f32f17f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/184620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: angleproject:8555
Change-Id: I70791061331b1386d26aaa90a03b8170a7f4ab40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186002
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Geoff Lang <geofflang@google.com>
6 files changed
tree: 91c1208eb8fc7d602ec1d70d3abbdc958720ffda
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.