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dawn
/
dawn
/
ed682f5b3b3e6e8ddb6eb36ffb1db55c7c8f5558
/
.
/
test
/
tint
/
builtins
/
textureGather
/
f32
/
alpha.wgsl.expected.ir.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
uniform highp sampler2D t_s
;
void
main
()
{
vec4 res
=
textureGather
(
t_s
,
vec2
(
0.0f
),
int
(
3
));
}