Minor fix to build with MSVC: Removes switch with only default case

Fixes warning C4065: switch statement contains 'default' but no 'case' labels

Change-Id: If9a8f20eaeb2499f71bc25a69e545b3e8b21be4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36081
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Carl Woffenden <cwoffenden@gmail.com>
1 file changed
tree: fc83e7a0229983baa35589539f2085b5be18bc06
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. AUTHORS
  6. BUILD.gn
  7. CMakeLists.txt
  8. CONTRIBUTING.md
  9. DEPS
  10. LICENSE
  11. OWNERS
  12. PRESUBMIT.py
  13. README.chromium
  14. README.md
  15. build_overrides/
  16. codereview.settings
  17. dawn.json
  18. dawn_wire.json
  19. docs/
  20. examples/
  21. generator/
  22. infra/
  23. scripts/
  24. src/
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README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.