| // | 
 | // fragment_main | 
 | // | 
 | #version 460 | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   uint inner; | 
 | } v; | 
 | layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0; | 
 | uint textureNumLayers_17ccad() { | 
 |   uint res = uint(imageSize(f_arg_0).z); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureNumLayers_17ccad(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 460 | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   uint inner; | 
 | } v; | 
 | layout(binding = 0, rg32f) uniform highp image2DArray arg_0; | 
 | uint textureNumLayers_17ccad() { | 
 |   uint res = uint(imageSize(arg_0).z); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureNumLayers_17ccad(); | 
 | } |