[d3d12] Use module directory for Agility SDK path Agility SDK path currently uses the process working directory, which can lead to silent Agility SDK load failures when Dawn is loaded as a third-party library by ORT. Switch to `GetModuleDirectory()` to construct the path relative to Dawn's module location. Bug: 507448270 Change-Id: I2ffbb31e0a182d6ff9bbf54dc37d529ccd010b7c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/341615 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Mei, Shanxing <shanxing.mei@intel.com> Reviewed-by: Shao, Jiawei <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.