| // Copyright 2023 The Dawn & Tint Authors |
| // |
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| |
| #ifndef SRC_DAWN_TESTS_WHITE_BOX_SHAREDTEXTUREMEMORYTESTS_H_ |
| #define SRC_DAWN_TESTS_WHITE_BOX_SHAREDTEXTUREMEMORYTESTS_H_ |
| |
| #include <gtest/gtest.h> |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| namespace dawn { |
| |
| class SharedTextureMemoryTestBackend { |
| public: |
| virtual void SetUp() {} |
| virtual void TearDown() {} |
| |
| // The name used in gtest parameterization. Names of backends must be unique. |
| virtual std::string Name() const = 0; |
| |
| // The required features for testing this backend. |
| virtual std::vector<wgpu::FeatureName> RequiredFeatures(const wgpu::Adapter& device) const = 0; |
| |
| // Create one basic shared texture memory. It should support most operations. |
| virtual wgpu::SharedTextureMemory CreateSharedTextureMemory(const wgpu::Device& device) = 0; |
| |
| // Create a variety of valid SharedTextureMemory for testing, one on each device. |
| // Backends should return all interesting types of shared texture memory here, including |
| // different sizes, formats, memory types, etc. |
| // The inner vector is a vector of the same memory imported to each device. |
| virtual std::vector<std::vector<wgpu::SharedTextureMemory>> |
| CreatePerDeviceSharedTextureMemories(const std::vector<wgpu::Device>& devices) = 0; |
| |
| // Import `fence` which may have been created on some other device, onto `importingDevice`. |
| wgpu::SharedFence ImportFenceTo(const wgpu::Device& importingDevice, |
| const wgpu::SharedFence& fence); |
| |
| // Shorthand version of `CreatePerDeviceSharedTextureMemories` that creates memories on a single |
| // device. |
| std::vector<wgpu::SharedTextureMemory> CreateSharedTextureMemories(wgpu::Device& device); |
| |
| // Wrapper around CreateSharedTextureMemories() that restricts the returned |
| // vector to only the single-planar instances. |
| std::vector<wgpu::SharedTextureMemory> CreateSinglePlanarSharedTextureMemories( |
| wgpu::Device& device); |
| |
| // Wrapper around CreatePerDeviceSharedTextureMemories that filters the memories by |
| // usage to ensure they have `requiredUsage`. |
| std::vector<std::vector<wgpu::SharedTextureMemory>> |
| CreatePerDeviceSharedTextureMemoriesFilterByUsage(const std::vector<wgpu::Device>& devices, |
| wgpu::TextureUsage requiredUsage); |
| |
| // Return true if the test should always use the same device. |
| // Some interop paths require the same underyling backend device. |
| virtual bool UseSameDevice() const { return false; } |
| |
| // Whether or not the backing supports concurrent reads. This is |
| // a property of the underlying API (keyed mutex, vk binary semaphore), |
| // so it is concurrent reads across disjoint Dawn devices - not concurrent |
| // reads on the same Dawn device. |
| virtual bool SupportsConcurrentRead() const { return true; } |
| |
| // Opaque object which holds backend-specific begin access state. |
| class BackendBeginState { |
| public: |
| virtual ~BackendBeginState() = default; |
| }; |
| |
| // Opaque object which holds backend-specific end access state. |
| class BackendEndState { |
| public: |
| virtual ~BackendEndState() = default; |
| }; |
| |
| // Create backend-specific begin access state suitable for initial import and chain it on |
| // `beginDesc` overwriting all chains. Backend-specific state should be allocated inside of the |
| // returned `BackendBeginState`. |
| virtual std::unique_ptr<BackendBeginState> ChainInitialBeginState( |
| wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc) { |
| beginDesc->nextInChain = nullptr; |
| return std::make_unique<BackendBeginState>(); |
| } |
| |
| // Create backend-specific end access state and chain it on `endState` overwriting all chains. |
| // Backend-specific state should be allocated inside of the returned `BackendEndState`. |
| virtual std::unique_ptr<BackendEndState> ChainEndState( |
| wgpu::SharedTextureMemoryEndAccessState* endState) { |
| endState->nextInChain = nullptr; |
| return std::make_unique<BackendEndState>(); |
| } |
| |
| // Create backend-specific begin access state that is suitable following a prior export using |
| // the backend-specific information written in the provided `endState`. Chain the being state on |
| // `beignDesc` overwriting all chains. Backend-specific state should be allocated inside of the |
| // returned `BackendBeginState`. |
| virtual std::unique_ptr<BackendBeginState> ChainBeginState( |
| wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc, |
| const wgpu::SharedTextureMemoryEndAccessState& endState) { |
| beginDesc->nextInChain = nullptr; |
| return std::make_unique<BackendBeginState>(); |
| } |
| }; |
| |
| class SharedTextureMemoryTestVulkanBackend : public SharedTextureMemoryTestBackend { |
| public: |
| std::unique_ptr<BackendBeginState> ChainInitialBeginState( |
| wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc) override; |
| |
| std::unique_ptr<BackendEndState> ChainEndState( |
| wgpu::SharedTextureMemoryEndAccessState* endState) override; |
| |
| std::unique_ptr<BackendBeginState> ChainBeginState( |
| wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc, |
| const wgpu::SharedTextureMemoryEndAccessState& endState) override; |
| }; |
| |
| inline std::ostream& operator<<(std::ostream& o, SharedTextureMemoryTestBackend* backend) { |
| o << backend->Name(); |
| return o; |
| } |
| |
| using Backend = SharedTextureMemoryTestBackend*; |
| DAWN_TEST_PARAM_STRUCT(SharedTextureMemoryTestParams, Backend); |
| |
| class SharedTextureMemoryNoFeatureTests : public DawnTestWithParams<SharedTextureMemoryTestParams> { |
| protected: |
| void SetUp() override; |
| void TearDown() override; |
| }; |
| |
| class SharedTextureMemoryTests : public DawnTestWithParams<SharedTextureMemoryTestParams> { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override; |
| |
| void SetUp() override; |
| void TearDown() override; |
| |
| wgpu::Device CreateDevice(); |
| |
| void UseInRenderPass(wgpu::Device& deviceObj, wgpu::Texture& texture); |
| void UseInCopy(wgpu::Device& deviceObj, wgpu::Texture& texture); |
| |
| wgpu::CommandBuffer MakeFourColorsClearCommandBuffer(wgpu::Device& deviceObj, |
| wgpu::Texture& texture); |
| wgpu::CommandBuffer MakeFourColorsComputeCommandBuffer(wgpu::Device& deviceObj, |
| wgpu::Texture& texture); |
| void WriteFourColorsToRGBA8Texture(wgpu::Device& deviceObj, wgpu::Texture& texture); |
| std::pair<wgpu::CommandBuffer, wgpu::Texture> MakeCheckBySamplingCommandBuffer( |
| wgpu::Device& deviceObj, |
| wgpu::Texture& texture); |
| std::pair<wgpu::CommandBuffer, wgpu::Texture> MakeCheckBySamplingTwoTexturesCommandBuffer( |
| wgpu::Texture& texture0, |
| wgpu::Texture& texture1); |
| void CheckFourColors(wgpu::Device& deviceObj, |
| wgpu::TextureFormat format, |
| wgpu::Texture& colorTarget); |
| }; |
| |
| } // namespace dawn |
| |
| #endif // SRC_DAWN_TESTS_WHITE_BOX_SHAREDTEXTUREMEMORYTESTS_H_ |