Refactor subresource related variables to a struct - backend This patch put subresource related variables like baseMipLevel, levelCount, baseArrayLayer, layerCount into a single struct at backends. Bug: dawn:157 Change-Id: I50c6bb0ed8ae7a184506c23cab4b64a472bbd75e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23163 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.