|author||Yunchao He <firstname.lastname@example.org>||Mon Jun 15 17:24:42 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Mon Jun 15 17:24:42 2020 +0000|
Refactor subresource related variables to a struct - backend This patch put subresource related variables like baseMipLevel, levelCount, baseArrayLayer, layerCount into a single struct at backends. Bug: dawn:157 Change-Id: I50c6bb0ed8ae7a184506c23cab4b64a472bbd75e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23163 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Yunchao He <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.