commit | a46737c0aa90984976d2daf71bc45534c143ccab | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Sep 24 11:41:07 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Sep 24 11:41:07 2020 +0000 |
tree | ce0b3870d4ddccfc5926e0c13f2e19e511f2f4a9 | |
parent | ed0b3cf15389ff2f9fc84e0d218ae2555b53d8a1 [diff] |
Add wgpu::BindingType::MultisampledTexture And deprecate wgpu::BindGroupLayoutEntry.multisampled. Bug: dawn:527 Change-Id: I00f38eb6b1f82f9d9aedda5da23b1350263a3044 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28562 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.