commit | 494e51ce4948faf84152d1044b362947e1df0d9c | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jul 04 16:31:11 2024 +0000 |
committer | James Price <jrprice@google.com> | Thu Jul 04 16:31:11 2024 +0000 |
tree | 47350eee1c11b724b32f08ba95a82587c32e6033 | |
parent | 0970b685e1fa423f6f11259afc1eaa480e5bdaf0 [diff] |
[ir] Simplify attribute handling in ShaderIO Now that the attribute structures are all unified, we can directly copy them between structure members, variables, and parameters. Bug: 340196362 Change-Id: I7efe67fc642d2100d74cdfb25a8f906ccc23fad3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196841 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.