commit | eed2866138e78f80db13ac125d939a3d08004d97 | [log] [tgz] |
---|---|---|
author | Colin Blundell <blundell@chromium.org> | Tue Jan 16 15:05:01 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 16 15:05:01 2024 +0000 |
tree | b007ec6dd6c231e77537d898a57148169ef184be | |
parent | 39056e4a72375950591923ce00d14a25938d59ba [diff] |
[Mac] Pass SharedTextureMemory in TextureMTL initialization Small prepatory CL for moving TextureMTL creation from TextureMTL to SharedTextureMemoryMTL - TextureMTL will grab the TextureMTL objects from SharedTextureMemoryMTL in init, which will then allow SharedTextureMemoryMTL freedom in caching these objects as suitable. Change-Id: I2b72b256e323e0c94eea941d791d555ea6bdbd58 Bug: dawn:2152, 1493854 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169880 Commit-Queue: Colin Blundell <blundell@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.